ReUI Ecosystem (4z0t)

ReUI is the most comprehensive, feature-rich, and visually polished UI mod suite for FAF by modder 4z0t. It fundamentally overhauls the interface: factory queues, hotkeys, scoreboards, ACU actions, and economy displays.

There is one massive catch. 4z0t writes brilliant code, but when it comes to project organization and maintenance - he is an absolute trainwreck. Some updates go to GitHub, some drop into his Discord, some update in the client, and some sit on Boosty.
4zot Setup.jpg


Ecosystem Architecture: How It Works

  1. Core Framework (ReUI) - mandatory technical foundation for every mod in the lineup.
  2. Standalone Modules - mods requiring only the core library (ReUI.Score, ReUI Reclaim, ReUI.Hotbuild, etc.). Can be enabled selectively.
  3. Dock Container (ReUI.ActionsPanel) - effectively a second library. Does nothing on its own until you install specific sub-modules (ACU upgrades, missile launch, etc.).
Warning

The base ReUI mod must be installed and active at all times. Enabling any module (e.g. ReUI.Score or ReUI.ActionsPanel) without the core ReUI active will break everything.


Section Modules:


Core ReUI & Built-in QoL (ReUIUIQoL)

The ReUI core is not just a backend library - it includes the built-in ReUIUIQoL module, which handles auto-hiding clutter (making mods like Auto Hide UI completely obsolete):

REUI.jpg419

ReUIUIQoL Settings:

Start game with menu panel closed
Auto-collapses the top system menu at match start.
ForgedAlliance_UZejoZsaC5.jpg278

Start game with multifunction panel closed
Auto-collapses the orders panel at match start.
ForgedAlliance_6JNwawxQXx.jpg313

Movable menu panel
Allows freely dragging the top menu bar anywhere on screen.
ForgedAlliance_VMTegbnBYk.gif473

How to Move It

Dragging is counter-intuitive: hover strictly over the bottom edge of the top menu bar, hold MMB (middle mouse button), and drag.

Settings: F10ReUI OptionsReUI.UI.QoL


🧩 ReUI.ActionsPanel (+ Extensions)

Modular dock panel for quick access to orders, abilities, and upgrades.

Empty Container

ActionsPanel shows nothing on screen by default. You must install at least one extension from the list below.

Dependencies: ReUI
Settings: F10ReUI OptionsActions Panel


Available Extensions:

1. ACU Enhancements

Displays available ACU/SACU upgrade icons directly on the actions panel.

ACU Enhancements.jpg


2. ReUI.MissilePanel

Quick missile weapon management dock.

ReUI.MissilePanel.gif759

Grouping Missile Silos:
Group silos for simultaneous volleys:

Settings: F10ReUI OptionsMissile Panel

ReUI.MissilePanel1 1.jpg


3. Advanced Key Actions

Contextual smart-bind module. Assigns multiple actions to a single key based on current unit selection.

No Screen Panels

Despite the name, this module adds no visual panels or buttons. It consists strictly of keybinds configured in Key Bindings.

How it works:

Settings: F10Key BindingsReUI.Actions

Advanced Key Actions.jpg825


4. Factory Templates

Quick access to factory build queues directly from the actions panel.

Factory Templates 1.gif

Enable in Game Settings!

Must be enabled in game options:
F10OptionsGameFactory Build Queue Templates.

(GIF below shows how to create and save a template)
Factory Templates1.gif736

Do Not Rename Templates!

Templates are automatically numbered: (1), (2), up to (24). This determines their display order.

Do not rename templates: custom names will not change panel order and risk breaking the mod script. Keep the default numbers.


🧩 ReUI.Score

Modern player scoreboard with instant one-click unit and resource transfers.

Settings:

Quick Transfers (Main Feature)

Transferring Units (click faction icon):

Transferring Resources (click Mass or Energy columns):

ReUI.Score.jpg960

General Settings

ReUI.Score1.jpg416

Fonts & Colors

Custom ARGB sliders and fonts for player names (Name font/Name color), timers, game speed, unit cap, and observer panel.

ReUI.Score2.jpg528


🧩 ReUI.Reclaim

Reclaim overlay with label clustering, total mass counter, and display optimization.

ReUI Reclaim.jpg

Key Features:

Settings & Performance Optimization

ReUI Reclaim1.jpg400

Settings: F10ReUI OptionsReUI.Reclaim


🧩 ReUI.Hotbuild

Mod

Custom build-bind creator with template support and hybrid chains (structures + unit orders).

ReUI HotBuild2 1.jpg840

Why Vanilla Hotbuild Falls Short

In standard game, players are locked to rigid presets: you cannot bind generators, radars, and factories onto a single key E.

ReUI.Hotbuild removes all limits: build custom sequences combining any structures, units, and templates.

How It Works:

1. Build the Sequence in the Editor
Assemble the sequence:
F10ReUI OptionsReUI.Hotbuild

Enter bind name in top bar and click Save (top-left dropdown lets you edit existing binds).

Execution order runs strictly top to bottom: highest row = 1st keypress, next row = 2nd keypress, etc.
ReUI HotBuild.gif582

Important Template Notes

  • English only: name templates strictly in Latin characters (non-ASCII breaks the mod).
  • Where to find: saved templates appear at the very bottom of the list in yellow.
  • Restart required: newly created templates will not appear in Hotbuild until you restart the game!

Identifying Structure Tiers (Good luck surviving xd)

The selector list is flat and unranked. To avoid misidentifying tiers, select the structure from the faction where tier icons are most distinct, then click Fill:

  • Radars: easiest to distinguish on Aeon
  • Sonars: clearest on UEF
  • And so on for other ambiguous buildings

2. Automatic Registration
Registers as a new hotkey under:
F10Key BindingsReUI.Hotbuild

ReUI HotBuild1.jpg604

3. Assign Hotkey
Bind the registered action to any key (e.g. E).

Core Features:

1. Hybrid Binds (Engineer + Factory on One Key)
Mix buildings and unit production orders on the same key:

2. Templates in Cycle
Insert entire saved templates into the bind cycle (e.g. instead of a naked T3 mex, drop a fully capped T3 mex template).

Chain Editor: F10ReUI OptionsHotbuild
Key Bindings: F10Key BindingsReUI.Hotbuild


🧩 ReUI.Construction (+ Templates)

Revamped lower construction panel: drag-and-drop queues and template preview.

ReUI.Construction.jpg

Note

Consists of two components: the main panel (ReUI.Construction) and the template addon (ReUI.Construction.Templates).

Construction Panel (ReUI.Construction)

Drag-and-Drop Factory Queue
No need to cancel queues to rush an emergency scout or AA. Hold LMB on a queued unit icon and drag it forward to build next:

ReUI.Construction1.gif564

Selective Transport & Carrier Cargo Unloading
Selecting a transport shows loaded units and counts. Click to choose who drops first (see GIF below). (Vanilla has unloading, but this adds visible unit counts).

ReUI.Construction2.gif660

Settings: F10ReUI OptionsReUI.Construction

Pasted image 20260910200612.png405

ReUI.Construction3.gif743

Template Tool (ReUI.Construction.Templates)

Template creation is already native to FAF, so this module is valued strictly for its interactive hover preview:

Settings: F10ReUI OptionsReUI.Construction.Templates

ReUI.Construction4.jpg421


🧩 ReUI.Economy (+ EconomyMiddle)

Resource bar scaling and screen centering.

ReUI.Economy 1.jpg

Settings: F10ReUI OptionsReUI.Economy